alias: Scene Master Bath trigger: platform: state entity_id: input_select.scene_master_bath condition: condition: or conditions: - condition: state entity_id: 'input_select.scene_master_bath' state: 'Nightlight (single)' - condition: state entity_id: 'input_select.scene_master_bath' state: 'Nightlight' - condition: state entity_id: 'input_select.scene_master_bath' state: 'Dimmed' - condition: state entity_id: 'input_select.scene_master_bath' state: 'Relax' - condition: state entity_id: 'input_select.scene_master_bath' state: 'Read' - condition: state entity_id: 'input_select.scene_master_bath' state: 'Bright' - condition: state entity_id: 'input_select.scene_master_bath' state: 'Off' action: - service: scene.turn_on data_template: entity_id: > {% if is_state( "input_select.scene_master_bath", "Nightlight (single)" ) %} scene.master_bath_single_nightlight {%-elif is_state( "input_select.scene_master_bath", "Nightlight" ) %} scene.master_bath_nightlight {%-elif is_state( "input_select.scene_master_bath", "Dimmed" ) %} scene.master_bath_dimmed {%-elif is_state( "input_select.scene_master_bath", "Relax" ) %} scene.master_bath_relax {%-elif is_state( "input_select.scene_master_bath", "Read" ) %} scene.master_bath_read {%-elif is_state( "input_select.scene_master_bath", "Bright" ) %} scene.master_bath_concentrate {%-elif is_state( "input_select.scene_master_bath", "Off" ) %} scene.master_bath_off {% endif %} - service: input_select.select_option data: entity_id: input_select.scene_master_bath option: "-"